Hubert's Hideout is a competitive local multiplayer game for 2 players. In the first phase, each player hides cubes of the opponent's colour, which turn invisible when placed. In the second phase, the players try to find the cubes of their own colour with the help of the controller's rumble feature as a ping or detector. When a player is near to a cube, they can make it visible with a special detector sphere. When a cube is found, they can be placed under one of the stations to capture them. The player with three captured stations wins!
Developed by:
Brett Ayo - game design, concept art, sound design
Maximilian Haas - game design, character design, texture & concept art
Zwi Zausch - game design, programming, modelling, texturing & shading
Hubert's Hideout was created as a third semester project at the Game Design study program at HTW Berlin and is in constant development since.
We thank our coaches Susanne Brandhorst, Thomas Bremer and Sven Gorholt for their invaluable support for this project.